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Halo: Reach Sure Was Pretty Before The Covenant Blew Everything Up


Alex Chin Yu Chu is a Taiwanese-born concept artist living in the US who has worked for companies like Bungie, Firaxis, LEGO and Eidos.


In that time he's lent his talents to the production of Halo:Reach, Destiny, XCOM and Tomb Raider Anniversary.


You can see more of Alex's work at his personal site and CGHub page.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!














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