There are very few artists working in video games who I'd label truly "top shelf" without a moment's hesitation. There's Craig Mullins. Sparth
Formerly of Guerilla Games, the studio behind the Killzone series, van Dijk is now working on Bungie's Destiny, and is behind some of the best art we've seen so far for the game
I love his art for the same reason I love the guys listed above: they do more than just design buildings, or make pretty pictures; they lavish enough detail and character on their work to really give you a feel for the world that's being created, something that shines through here.
Below you'll see a sample of his work (we've seen
You can see more of Jesse's work at his personal site and CGHub page.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!
Kotaku
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