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This Week in the Business: 'What a Bunch of Elitist B.S.'


What's happened in the business of video games this past week ...


QUOTE | "That idea of saying, 'you're prohibited.' What a lot of highbrow b. s.. Go [expletive] yourself."—David Jaffe, expert developer, referring to talking to on a Kickstarter for Autoduel and why experts of some Kickstarters irritate him.

QUOTE | "The disadvantage didn't appear until sometime later when we found it difficult to create the activities we desired to do."—Tony Goodman, creator of Collection Organizations, referring to his organization's purchase by Microsof company.

QUOTE | "Is the viewers really sensible or just average, not capable of acknowledging and fulfilling the new and different?"—Veteran developer Warren Spector, referring to why Metacritic should be unrelated.

QUOTE | "A lot of those big companies that were the poster kids for public activities are really having difficulties now."—Rob Small, CEO of MiniClip, referring to the problems of doing free-to-play activities.

QUOTE | "THQ was amazing at what it did from 1991 to 2007."—Former THQ executive Danny Bilson, referring to the pitfall of THQ and how he sensed dreadful about it.

QUOTE | "The serious players are much more constant, and they're going to be around for a long period and will keep getting referrals."—Legendary developer Sid Meier, describing why he's ongoing to make activities for a primary viewers, regardless of the system.

QUOTE | "There's also a stress between headline-grabbing innovative independent mavericks and 'microstudios' like ourselves."—Paul Taylor of studio room Method 7, referring to making more conventional activities on several systems.

STAT | $ 3.75 thousand —Amount of money cellular activity Challenge & Mythical beasts was making per day in April; creator GungHo Entertainment's market cap of $ 15.1 billion dollars is now higher than The $ 15 billion dollars.

STAT | 25%—Drop in retail store revenue of activities, activity components and components in the US in Apr, compared to revenue in Apr 2012; software revenue were down 17% and components revenue decreased 42%.

QUOTE | "I think people really are pretty excited about what we have now."—ESA mature emails VP Wealthy Taylor, referring to why the E3 show is still important to the experience market.

This Weeks time in the Business complimentary of GamesIndustry International

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